motion.
This is your entrance.
Logo stings, launch ads, trailer production. Movement sells the moment and makes the crowd lean in before a word is said.
I treat motion like a match: timing, anticipation, payoff. Two seconds to land the mark, the rest to make people feel something. Every frame earns the cut to the next.
◆the case studywhere this craft carried a whole project
gauntlet match
World of Darkness, et al
Seven shows, one job every time: an open with enough weight that people stop scrolling and stay. Trailers, opening credits and broadcast graphics for vampires, hunters, folk horror and cosmic dread.
seven shows · trailers · credits · broadcast view case study →✦selected workclick any piece to open
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