Design that draws.
In wrestling, a show that draws packs the house. Ten years of independent branding & motion design doing the same job: in your corner, getting your story over with the crowd.
est. 2016 · hull, uk
I transitioned from pro wrestling to design but the craft never changed.
Before design, I was a performer, a trainer, and a match producer. I moved across because the two crafts are fundamentally the same. One just wears different boots*.
A gimmick became a brand. A match became a marketing campaign. The crowd became the audience, and they can always tell when you're phoning it in. Every project I take on, I'm asking the same question I asked in the ring: what will make them pay attention and come back for more?
That's why I won't just execute a brief. I push on the angle you haven't considered, ask if the work is doing its job, and build a story people care about.
*editor's note: when I was performing I was actually famously known for never wearing boots. this statement in no way replaces my belief that footwear should never be worn when participating in any in-ring activities.
four crafts. one story.
Most projects pull on more than one of these disciplines. I'd rather get the whole story right than hand you a logo and disappear.
branding
Identity, naming, and the strategy underneath it. The gimmick that gets you over. A brand people remember and root for, built to hold up under pressure.
explore 02motion
Logo stings, launch ads, trailer production. This is your entrance. Movement sells the moment and makes the crowd lean in before a word is said.
explore 03user experience
Websites, apps, product design, flows that respect the audience. The match structure forms the foundation of any product. Every beat earns the next; nothing is wasted and every payoff lands exactly where it should.
explore 04promo
Campaigns, ads, and crowdfunding pages built to convert. This is the art of the promo: the pitch that turns a curious lurker into a backer who shows up time and time again.
exploreselected work.
tonight's card. billed in order of heat, not chronology.
from global brands to solo creators.
A boardroom and a one-person Kickstarter need the same thing: a story told straight. I've done both, for ten years, without dropping either.
There is no one I would trust more with my visual marketing than Tuesday.
Gabriel RM
creator, dark tides; rising waters
Cult of Vain's transformation under Tuesday's artistic vision was nothing short of phenomenal.
Lylia Jane
project manager, cult of vain
Tuesday's skill as a designer is second only to their professionalism.
Ian E. Muller
founder, gehenna gaming
Designs that always exceed our expectations.
Matt Gibson
finance & operations, sauce consultants
From dynamic videos to captivating brand visuals, they consistently deliver exceptional work.
LSP
producer, adventure tavern
right now, my focus is the tabletop.
I'm putting my weight behind TTRPG crowdfunding: the branding, the page, the campaign art, the motion that turns a launch into an event. It's the work I'm built for. A crowd to win over, and a finish that has to land.
got a story worth telling?
If you're a TTRPG creator, a publisher, or a brand with a story worth a crowd, let's find the angle. Email me three things: what you're making, when it launches, and what scares you about it. If I'm the wrong person for it, I'll tell you fast and point you at someone better.




